Tuesday, February 23, 2010

Scene Theory 103

Essential in most story lines is the sense of growth, of moving from one state of being to another. This could be personal change in an individual or the achievement of a goal. The progress of moving from one state to another is termed the major story arc and it is this that drives the plot to the finish line. The major arc usually has multiple stages - an initial state or set of conditions, various changes to that state or those conditions, and the final state. The rule of three generally applies. That is, that there should be two failures before the final success.

Each of the failure episodes or arcs begins with a set of conditions, passes through some sort of action, and then achieves the final failure. Only the third and final attempt does success occur. This is a pretty strict rule in that more failures would be boring and achieving success quickly provides no satisfaction to the reader. The other reason is that each of the attempts allows the writer to present alternatives that might work, but contain a fatal and usually unforeseen flaw. Ideally, the protagonist learns from each failure. Also, each lack of success informs the next attempt in some way.



Scene Theory 102

So what is scene theory? Algis Budrys once remarked that all short stories were jokes, meaning that they had the set up, some exposition, an epiphany, and a punch line and, sure enough, if you analyze most short stories you can decompose these along those lines. Along the way the writer can dig into his bag of tricks of flashback, foreshadowing, asides, and other embellishments that add spice to the story's stew.

But a story is not simply a recitation of facts told in a specific order. A story evolves from the set up to the punch line by means of a series of set pieces. These set pieces or scenes, all share some common elements.

Characters, be they human, aliens, machines, or even some inanimate object, are what drive the story. In every story there is one character who stands out. This character is usually termed the protagonist and could be presented as the viewpoint or object of the viewpoint character. Everything revolves around the protagonist, who is generally supported by a cast of spear carriers - secondary characters who act in support of or opposed to the protagonist.

Place is the second important element of a scene. Every scene is anchored somewhere specific. Locations have descriptions and are usually, but not always, are placed in relation to the primary scene of the action. Generally the plot moves the characters back and forth across locations to provide variety, to separate portions of the action, to inform the reader, or simply to have the characters come into play with one another.

Just as characters move across the landscape toward the punch line they also move down a time line. One of the rules of short story writing is to start the action as close to the epiphany as possible and build from there. Usually this involves a bit of back story in the exposition, but not always. The timeline of the story does not necessarily proceed in sequential order. I've written many stories where the sequence of the story jumped back and forth across the time line, but never ignored the fact that any action is always embedded in a timeline like a fly in amber.

Is that all it is? Is a story nothing more than following the Budrys joke structure and ensuring that each element contains characters acting somewhere at some point in time? Will doing this be enough to build a decent short story?

Sadly, the answer is no - there are three other things that come into play.

Saturday, August 15, 2009

SceneTheory 101

When I started writing I knew nothing of the basic writer's tool set save that there was a continuous narrative thread that ran from beginning to end. In the beginning I followed that principle, opening the story somewhere close to the main action and then following events until the great revelation at the end. [No, before you ask, I never did an Adam and Eve story!]

For the first couple of dozen stories that I managed to complete I wrote from an omniscient point of view, telling what was going on with the characters and action. This gave my stories a detached viewpoint designed not to engage the reader's senses. Over time this technique evolved to telling stories from a single POV, which had the reader more engaged but still used that single thread of story telling that connected beginning to end.

Nothing sold for the first few years I was writing as I submitted thirty-five stories to all of the magazines of that era. Then, one weekend, I decided that instead of composing my own story I'd strip away the words from a movie (Snow White) I'd just taken my kids to see. I thought the story's skeleton could be rewritten as an SF piece with a few changes here and there and maybe a spaceship, some orbital mechanics, and some humanform modifications, but pretty much the same story line. Surprisingly the thing sold to Analog. This indicated that there was something I'd done to make a good story, quite apart from mastering compositional skills. I used the the same technique later to use ("steal") plots from PG Wodehouse, Shakespeare, and Hans Christian Anderson, all of which sold immediately. Clearly, there was something in what they did that was lacking in my original stories.

When I was working on a father's day story for my son it occurred to me to intersperse the narrative line with back story, throwing in some words that led to the story being told and bringing both into a common ending. When this piece was finished I fleshed out the back story parts into little stories. When I looked at the finished product I realized that although it followed a single narrative thread, the events were strung like pearls on that thread, each distinct scene somewhat independent but connected to form the whole.

That was the point I started writing in terms of scenes.